Sunday, January 20, 2013

Why I returned a Wii U

As a Nintendo fan, the launch of a new Nintendo system usually gets me excited. Wanting to try out the new system and get familiarized with it myself, I broke down and bought one right before Christmas, and then let it sit unopened for a few weeks as I was busy with work during the holiday period and going to MAGFest. So I returned it since there really wasn't anything else worth playing on it that justified spending $400 when I already had enough games to play between 3DS, Xbox 360, PS3 and even Wii (I haven't even finished Skyward Sword). If I'm returning Nintendo's latest system, then what does that say about Wii U?

The only game I really wanted to play was New Super Mario Bros. U, which was the 4th iteration of the NSMB series, but I was already the playing New Super Mario Bros. 2, the previous version, on 3DS. Its not at all like when Super Mario 64 launched and was revolutionary with its 3D world, its just more of the same. I played some of it during Nintendo's mall tour and I'll want to play through it but it can wait.

Also, I realized the launch of Wii U was no where near as good as the GameCube's. Sure the lineup was bolstered by 3rd party support, but most of those are ports that already came out on Xbox 360 and PS3 that I'm sure most people have already played. In comparison, GameCube had an awesome launch with Super Smash Bros. Melee, Star Wars: Rogue Leader, Pikmin, Wave Race: Blue Storm, Luigi's Mansion, and Pikmin; significant sequels or original titles that showed off what the new game system was about.

Sorry Wii U but the GameCube's launch was really awesome.
So this is one Nintendo system launch I'll be sitting out until the platform gains some momentum. That and my credit card bill is looking a lot better.